Avalon Expo 16 Summer

Fri-Sun, June 19-21, 2026

St. John’s, NL, Canada 

***NOTE THE NEW COSPLAY PROPS POLICY AT THE BOTTOM OF THIS PAGE***

AvEx 15 Survey:
https://forms.gle/W2BajzMnZJLKWMVY7

 

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St. John's Comic Con

Photos from previous

Fabulous Guests!

ANNOUNCING RON RUBIN as GUEST for AVALON EXPO 16 SUMMER!!
During the course of his lengthy career, Ron Rubin has definitely earned his reputation as one of the busiest animation voice actors in the country.
There were many highlights along the way, but working with the iconic Stan Lee on the original X-Men series (as Morph) and Avengers (as Vision) were two standouts. He’s currently voicing President Kelly in X-Men ’97.
Another standout was his work on the Emmy Award winning Beetlejuice, in which he created multiple characters including Doom Buggy and Flubbo.
His amazing versatility is evident when you look at his list of credits including C.O.P.S. (Dr. Badvibes), Police Academy (Lt. Mahoney), Donkey Kong Country (Kaptain Skurvy), Angela Anaconda (Uncle Nicky), Stickin’ Around (Mr. Lederhosen), SideKick (Master XOX), Mr Men and The Care Bears Movie (Messy Bear), to name just a few.

Ron has also been a dominant force in the world of Animé (Bakugan and Beyblade) but he’s probably best known for originating the voice of Artemis in Sailor Moon, a role he performed for the entire run of the North American series.

https://www.ronrubinvoice.com/
https://www.imdb.com/name/nm0747865/

Sponsors and Friends

Escape Quest

Platinum Sponsor

Escape Quest is an escape room experience in downtown St. John’s. Crafted by local artists and gamers, our five interactive escape scenarios provide a thrilling combination of challenge, entertainment, and teamwork.

WHAT IS AN ESCAPE ROOM?

Escape rooms are a new form of entertainment that has caught on all over the world! Groups are sent into one of several exciting, thematic rooms filled with obstacles, locks, and clues. Working together, they must solve each problem in the hopes of finding a way out before the time is up.

Each success gives players a rush of excitement, but as the game goes on, the challenges get tougher. Only by working together and finding every clue can players hope to escape!

WHO IS ESCAPE QUEST?

Located in scenic downtown St. John’s, Escape Quest has been designed by a local group of artists and gamers to deliver the definitive escape room experience. Each room has been carefully developed to tell a story with you and your friends as the main characters! Our designers believe that gaming is an art; we love a great game with rich, immersive settings, with intelligent, challenging obstacles, and with unexpected twists and turns. Escape Quest delivers a one-of-a-kind gaming adventure, all with the vibrant local flare St. John’s is known for.

 

 

Sandbox Gaming

Friend of the Convention

Sandbox Gaming Inc. is a registered non-profit organization located in Newfoundland and Labrador.

The organization was founded in November of 2010 when a group of local gamers decided to do something great with their love of video games!

Sandbox Gaming has since raised over $150,000 for local charities!

 

What we do:
  • Bi-annual fundraising live stream marathons with all proceeds donated directly to our Annual Charity Fund.

  • Full-day Gaming Carnivals, with organized Tournaments, Demos, & more!

  • Community Events – Fan Conventions, Escape Room Experiences, Trivia, Game Release Day Parties, etc…

… And 100% Volunteer-Run!

Calm Room

Hustle and bustle of the convention too much for now? Check out the calm room, lower lighting, quieter, puzzles, colouring, other restoring activities. (Photos from previous)

 

Cosplay Props Policy

All prop weapons are subject to inspection and approval at the weapons check (info desk) upon each entry or re-entry to the convention (even if it’s already been inside (re-approval should be relatively trivial if it has been, but we have to check to be sure)).
We will attach a marker of tape or ribbon to the weapon to show it has been through the weapons check process. If you want to remove it for a photo op or performance at the cosplay contest, reattach it afterwards.

The following items are forbidden from being brought into the convention:
Absolutely no firearms are permitted, functional or non-functional. This includes those firearms that have no loaded ammunition or the firing bolt or pin removed.
Live edge or metal-bladed props (including axes, daggers, hatchets, knives, kunai, shuriken, swords and similar).
Functional or non-functional replica firearms (including airsoft guns, BB guns, cap guns, paintball guns, and pellet guns).
Functional projectile props (including blow guns, crossbows, drawn bows, slingshots).
Blunt items (including but not limited to manufactured tools, clubs and sports sticks. Foam or other safe material replicas should be used).
Chemical irritants (including mace, pepper spray).
Any props that release aerosol, smoke, or vapors.
Explosives (including firecrackers, caps, and fireworks).
Any props that may cause a mess (silly string, filled water guns, water balloons, bubbles, and similar).
Any other weapon prohibited for public carry by Canadian law.

The following items may be allowed but are subject to approval by the convention staff (we may make restrictions that these are only allowed during the costume contest, for example):
Foam blasters without projectiles.
Hard Props (including those made of metal, fiberglass, hardwood and glass).
Worn props including armour that is studded, spiked, sharp or otherwise could pose a risk to the wearer and other attendees.
Shields.

Be prepared to remove a prop from the convention if it’s not approved at the weapons check – have somewhere to put it outside the building.

Registration

Passes available online and at the door.